squad
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Replace allFontsScale in config file with an argument to the NotFullscreen constructor only. Deduce the scale otherwise, that is, in fullscreen mode.
The full screen resolution can probably be queried using some SDL function. There may be a single subtlety, namely some auto-scaling in high or low DPI mode or Retina displays in OSX. If there is a choice, the game should prefer to scale on it
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Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.
Edit: let's make sure there is proper feedback on hits
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A web crawler was added by #775, but the test cases are missing.