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on latest develop, if I run:
go test
ERROR: 2020/10/09 16:43:21 oauth.go:148: viewOauthInit error: pretend unable to write state error
--- FAIL: TestViewOauthCallback (0.00s)
--- FAIL: TestViewOauthCallback/success (0.00s)
oauth_test.go:248:
Error Trace: oauth_test.go:248
Error: Received unexpected error:
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Health endpoint
Atmo should expose a health endpoint that can be used to determine the health of Atmo. This can include whether or not a bundle has been successfully loaded and Atmo is available to serve requests.
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There are a great many hints reported in Android Studio, some of which are highlighting bugs. Let's clean these up, remove unused dependencies, etc.
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Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
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Add `PodGroup`
Something to collect multiple pods, like in cases where you need to watch multiple message types and need to keep references to multiple pods.
Something like:
pods := g.PodGroup()
pods.New().On(...)
pods.New().OnType(...)
It would still be safe since pods retains the pod object so you don't have to if you don't want to.
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Nov 6, 2020 - JavaScript
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The ability to move around by rolling a hamster ball
Like this: https://gfycat.com/OpulentExhaustedGoldenretriever
I'll try and contact the author on reddit: https://www.reddit.com/user/Reil