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WPA: Table & Graph Configurations (Part 2)

In Part 1, we discussed the different types of columns options available in WPA's table views and how those views can be configured. This blog will continue the series by digging into how to configure columns for different graph styles that can show numeric aggregations, time, and hierarchical data: Graphing Overview ...


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Gain +10 Debugging for Unity with Visual Studio

If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we think you’ll be surprised at how a few simple debugging tools in Visual Studio can transform your workflow with Unity.


The ARM processor (Thumb-2), part 20: Code walkthrough

As is traditional, I wrap up the processor overview series with an annotated walkthrough of a simple function. Here's the function again: Let's dive in. This function takes a single pointer parameter, which therefore is passed in the r0 register. No parameters are passed on the stack. We start by building our stack frame. From this one ...


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Developing for Android on Windows

Hello Android developers! Today Microsoft announced the next version of Windows and a new Windows Store, and we’re excited to see how people take advantage of its new features. One thing that hasn’t changed is that Windows is still the best platform to design, build, test, and deploy Android apps. All tools welcome No ...