gltf
Here are 278 public repositories matching this topic...
-
Updated
Jul 1, 2021 - JavaScript
-
Updated
Jul 1, 2021 - TypeScript
-
Updated
Jul 1, 2021 - C++
-
Updated
Jun 30, 2021 - C++
-
Updated
Dec 7, 2020 - JavaScript
-
Updated
Jun 30, 2021 - C++
-
Updated
Jun 21, 2021 - Batchfile
-
Updated
Jul 1, 2021 - C++
-
Updated
Jul 1, 2021 - C#
In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29
If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.
A possible solution would
-
Updated
Jun 1, 2021 - C
-
Updated
May 19, 2021 - C++
-
Updated
Jul 1, 2021 - Pascal
Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
-
Updated
Jun 29, 2021 - JavaScript
Improve this page
Add a description, image, and links to the gltf topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the gltf topic, visit your repo's landing page and select "manage topics."
This was found on this [forum thread](https://community.cesium.com/t/wmts-image