minecraft-server
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1.13 Tasks
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API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
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Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
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Expected behavior
I melee a TNT Minecart with a knockback 2 sword and expect my message listening on EntityKnockbackByEntityEvent to print out the EntityTypes of both #.getEntityType() and #.getHitBy().getEntityType(). (The event should trigger properly.)
Observed/Actual behavior
No message is printed out because hitting a TNT Minecart (or regular minecart) does not trigger EntityKnockb