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Joshua-Ashton/README.md

Pinned

  1. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    C++ 6.5k 340

  2. A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

    C++ 808 47

  3. Forked from apitrace/apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

    C++ 42 1

  4. Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

    C 492 47

  5. This is an unofficial updated branch of the Alien Swarm branch of the Source Engine. The project focuses on improving functionalities of the engine while keeping it developer friendly.

    C++ 111 45

  6. dxup Archived

    A d3d9 and d3d10 to d3d11 translation layer.

    C++ 234 14

Contribution activity

July 2021

Created 1 repository

Created a pull request in HansKristian-Work/vkd3d-proton that received 4 comments

vkd3d: Add config to use host-visible vram for UPLOAD heap

Adds the "upload_hvv" config flag, which will make D3D12_HEAP_TYPE_UPLOAD attempt to use host-visible VRAM for allocations. This takes advantage of…

+25 −6 4 comments
Opened 2 issues in 1 repository

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