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visual-novel-engine

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RubyNova
RubyNova commented Feb 12, 2021

This would be an engine-wide improvement that would allow the usage of the system's currently selected language for exception throwing. We would probably use some kind of KVP text file format to store the exception strings for each type of exceptuon in different languages, and then the engine should just be able to throw an exception and then the exception implementation itself will handle getting

Tool for decompiling, compiling and rebuilding scripts .gsc from the visual novel's engine codeX RScript (also known as Liar-soft Engine or raiL-soft Engine). **//** Средство для декомпиляции, компиляции и перестройки скриптов .gsc движка визуальных новелл codeX RScript, известного также как Liar-soft Engine и raiL-soft Engine.

  • Updated Aug 8, 2020
  • Python

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