#
rtx
Here are 66 public repositories matching this topic...
LuxCore source repository
visualization
opencl
ray-tracer
cuda
raytracer
raytracing
gpu-computing
ray
ray-tracing
3d-graphics
rtx
optix
pathtracer
path-tracing
bidirectional-path-tracing
luxrender
luxcorerender
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Jul 22, 2021 - C++
Lighthouse 2 framework for real-time ray tracing
gamedev
real-time
opengl
game-engine
gpu
rendering
glfw
cuda
render
raytracer
rendering-engine
gltf
rtx
optix
path-tracing
cuda-opengl
denoising
gltf-viewer
svgf
rendersystem
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Updated
May 19, 2021 - C++
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
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May 27, 2021 - C++
Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Nov 2, 2019 - C++
Vulkan Real-time Path Tracer Engine
vulkan
path-tracer
raytracer
brdf
raytracing
pbr
raycasting
rtx
rasterization
gpu-programming
light-simulation
raycaster-engine
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Jul 2, 2021 - C++
vulkan abstraction layer that represent frame as a task graph
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Mar 24, 2021 - C++
Data visualisation in Python based on OptiX 7.3 ray tracing framework.
visualization
real-time
animation
gpu
cuda
plot
nvidia
raytracer
generative-art
raytracing
pathtracing
ray-tracing
3d-graphics
rtx
optix
path-tracing
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Jul 23, 2021 - Python
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX
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Jul 10, 2021 - C++
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
gamedev
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
raytracing
vulkan-api
direct3d
graphics-library
ray-tracing
rtx
directx-12
directx12
graphics-api
dxr
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Jul 4, 2021 - C++
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
optimization
guide
game-development
unrealengine
unreal-engine
raytracing
ue4
tips-and-tricks
ray-tracing
rtx
unreal-engine-4
chaos-physics
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Apr 7, 2021 - HTML
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
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Jan 22, 2019 - C++
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
research
cpp
vulkan
nvidia
cpp17
research-project
vulkan-api
turing
rtx
vulkan-demos
cpp20
mesh-shaders
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Nov 17, 2020 - C++
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
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Feb 25, 2020
WIP REAL RTX for Minecraft Java Edition...
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Jun 8, 2021 - JavaScript
A MMD renderer with DX12 and DXR. Faster than MMD(maximum over 1000 fps.).
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Jul 21, 2021 - C#
Raytracing-enabled resource packs for Windows 10 Minecraft v1.17
minecraft
resourcepack
minecraft-resourcepack
textures
rtx
resource-pack
texture-sets
minecraft-rtx
mineways
jg-rtx
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Jul 15, 2021
Vulkan Path Tracer with Optix Denoiser integration
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Updated
Jul 21, 2021 - C++
A python script that takes an input MP3/FLAC and outputs an acapella/background noise stripped WAV using the power of NVIDIA's RTX Voice
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Sep 27, 2020 - Python
Vulkan RTX fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
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Jul 17, 2021 - C
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Jan 29, 2019 - Jupyter Notebook
Official repository of Vanilla Raytraced resources pack.
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Jul 17, 2021 - PowerShell
SPLASH20: A fluid first-person shooter with RTX raytracing
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Jun 26, 2020 - C++
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of