gitlab-ci
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Description of the problem, including code/CLI snippet
Documentation is missing an example how to make use of project import parameters.
The Gitlab-API supports these parameters (name,file,path,overwrite)
Expected Behavior
It would be good to add an example to the documentation (if those parameters are supported)
Actual Behavior
Specifications
- python-gitlab versi
I was wondering if there is a way to deal with issues in a file-like approach. For example
$ glab issue view 123 >> tmp.md
$ xdg-open tmp.md
$ glab issue update 123 --file tmp.md
That is, download the issue to a temporary file, edit as needed, update isse using the modified file.
This would be handy also to clone issues or to use an issue as a template:
$ glab issue c
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Aug 6, 2021 - Rust
#197 took care of being able to use # at the start of a line, but I just noticed that there isn't a great user flow for editing an issue that already has markdown headings.
- Create an issue with at least 1 heading
- Edit the issue with
lab issue edit [ID] - Make changes and save
- The issue will now have its heading(s) stripped out
I'm not sure what the best course would be, but
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Currently, Windows builds generated by godot-ci do not have an icon and the Windows preset options found in export_presets.cfg are ignored. To solve this, godot-ci needs to install rcedit (and possibly WINE), and include the paths to these binaries inside Godot's editor settings. See this for more information: https://docs.godotengine.org/en/stable/getting_started/workflow/export/changing_applic
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May 9, 2020 - Groovy
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Would be faster if we can reuse the already downloaded one, this is specially good for not cloud runners.
We should download the wrapped runner once (GH or GL), install it in the system and make
cml-runnerto use it always.If we are changing the SCM we should download the other wrapped runner.