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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
e.g. in https://lichess.org/study/HBTNQi9H/3ttnXzfm#11, Stockfish fails to load this absurd board, following an illegal king capture.
(NNUE in this screenshot, but I did see the same thing with HCE.)
Stockfish does fail loudly, as I indicated: the UI might be able to notice this and emit some error.
 provided by GitHub
The base height is not displayed correctly for track pieces in the tile inspector window.
- Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Select a track piece using the tile inspector
- Look at the base height in the properties
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
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Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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How can we get at UnitFmt here? Probably just need to take it in PlotOptions and plumb it through.
Good small task / intro to Rust.
Describe the bug
The hulking horror is described as simultaneously canine and having arms.
Steps To Reproduce
- Find (or spawn) a Hulking Horror.
- Look at its description.
Expected behavior
I don't think the creature is a centaurid, so the "arms" should be described as legs (I guess you could describe it as a Belgian Blue on stereoids).
Screenshots
No response
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Ironman Game Mode
It would be cool to add game modes. and can server as good inspiration for people looking to make more creative mods
One of the most popular out there is Ironman, the rules are simple:
When playing Ironman style characters can not use any items they do not find themselves, repeat/replay areas, or buy items from NPCs. Ironman characters are generally hardcore, and are forbidden to return to t
js13kGames competition
August - September 2021 • Online
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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