#
pawn
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The Swiss Army Knife of SA:MP - vital tools for any server owner or library maintainer.
package-manager
dependency-manager
command-line
sa-mp
pawn
build-tool
sa-mp-development
ctl
sa-mp-server
package-management
server-tools
mp-server
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Dec 1, 2021 - Go
Just the YSI include files, none of the extra stuff.
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Nov 21, 2021 - Pawn
Includes and plugins to fix various issues in the SA:MP server that can be fixed externally, leaving the devs time for other things.
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Nov 19, 2021 - Pawn
Exposing SteamWorks functions to SourcePawn.
c-plus-plus
steam
counter-strike
steamworks
steam-games
steambot
valve
sourcemod
pawn
steam-api
dota2
steam-client
steamworks2017
sourcepawn
dota2-api
dota2api
half-life-2
dota2-modding
team-fortress-2
day-of-defeat-source
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Aug 16, 2021 - C++
A PvP SA:MP survival gamemode. The aim of the game is to find supplies such as tools or weapons to help you survive, either alone or in a group.
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Nov 26, 2021 - Pawn
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Sep 26, 2021 - C++
Pawn tools for vscode, powered by sampctl.
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Jul 13, 2021 - TypeScript
SA-MP (San Andreas Multiplayer) is a free and open source multiplayer modification for PC version of GTA: San Andreas
client
server
custom
multiplayer
scripting
gta
sa-mp
samp
source
unofficial
pawn
source-code
sanandreas
gtasa
grand-theft-auto
grandtheftauto
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Nov 30, 2021 - C
A gameplay framework to simplify Unity development.
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May 22, 2018 - C#
Modern and feature-rich pathfinding plugin for open.mp and SA-MP.
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Feb 14, 2021 - C++
The San Andreas Multiplayer Pawn Standard Library Package - designed for the sampctl package management system.
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Aug 31, 2021 - Pawn
Pawn language settings for Sublime Text 3. Copied from C++ but with Pawn language and SA:MP specific modifications.
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Jul 7, 2018 - Python
Flexible server protection system (development)
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Apr 6, 2020 - Pawn
A playground platform for the PAWN scripting language
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Sep 25, 2021 - TypeScript
Pre-processor macros for analysing PAWN functions.
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Sep 9, 2020 - Pawn
Halloween Mod for Counter-Strike 1.6
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Oct 29, 2021 - Pawn
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Issue description:
Pretty obvious. This used to be implicit via
_inc_x. Add a pragma that does exactly what the old compiler does:#pragma once