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Aug 2, 2021 - C#
We get a lot of frequently asked questions. As such, we should look at creating a FAQ document and linking to it from the readme.
One frequently asked question is "Why am I getting the GLFW is not supported on this platform error?" and present possible solutions like ensure that the Visual C++ redistributable is installed on Windows, or switch to SDL instead by using PrioritizeSdl.
Obvious
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Aug 11, 2021 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.