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astar

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gamerpaddy
gamerpaddy commented Oct 2, 2019

Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?

Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton

nilsnolde
nilsnolde commented May 25, 2021

Would be nice to tell a user when certain things happen while processing, e.g. clamping values to their allowed maximum, enabling destination_only roads in 2. pass, deprecating request parameters etc.

IMO it should be a top-level warnings array of strings which is empty by default and all modules can add their share during processing: probably implement the most obvious ones first and add o

Self-driving-vehicle

Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

  • Updated Dec 18, 2019
  • C#

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