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lila
noeom
noeom commented Aug 8, 2021

The following strings need to be made translatable:

  • On the puzzle dashboard: The title itself (Puzzle dashboard), the subtitle (Train, analyse, improve) and the text in the three big "buttons" (PLAYED, PERFORMANCE, SOLVED).
  • On the puzzles by topic page, the message on the bottom (These puzzles are in the public domain, and can be downloaded from database.lichess.org.)
  • On the improvement
duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
AJenbo
AJenbo commented Jan 3, 2021

TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.

It's possible to

abstreet
asamn
asamn commented Aug 18, 2021

Describe the bug

Defense mode always starts with zero cash, no matter what value was entered for initial cash during the setup.

Steps To Reproduce

Start defense mode in Special > Defense from the starting screen
Enter any amount for initial cash during defense mode setup
Start defense mode and notice that you are broke

Expected behavior

Expected that you start with the amount

devilutionX
ephphatha
ephphatha commented Aug 21, 2021

Important information
devliutionX master e355d03

Describe
The following code in IsTileSafe handles the case where multiple missiles occupy a single tile (dMissile[x][y] == -1):
https://github.com/diasurgical/devilutionX/blob/e355d0301903fac126b70ce1b6a3deda32ebd8e8/Source/monster.cpp#L2021-L2036

If a tile is occupied by both a Firewall and a Lightning Wall spell (may not be possib

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