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Added support for multiple gamepads and preventing devices (such as …
backend/binding
inputs
#4408
opened Aug 7, 2021 by
PeterSilie24
Fix CMake for GLFW_Vulkan and add CMake for SDL_Vulkan on Linux
building
#4386
opened Aug 1, 2021 by
ProfFan
Disable DXGI window management features for swap chains owned by the backend
backend/binding
#4350
opened Jul 22, 2021 by
PathogenDavid
Trivial fix, histogram_zero_line_t being incorrect with scale_min < 0 and scale_max > 0
plot/graph
#4349
opened Jul 21, 2021 by
filippocrocchini
Optimize IM_NORMALIZE2F_OVER_ZERO
drawing/drawlist
optimization
#4091
opened Apr 30, 2021 by
wolfpld
Add an example to use ImGui with SDL / SDL_Renderer
backend/binding
#3926
opened Mar 16, 2021 by
1bsyl
Examples: Win32: Let the CPU and GPU chill
backend/binding
demo
#3907
opened Mar 13, 2021 by
CovERUshKA
Internals: Fix RenderArrow not applying scale argument to width
drawing/drawlist
#3895
opened Mar 10, 2021 by
kudaba
SDL2 backend: Implement multiple gamepad support
backend/binding
nav
#3884
opened Mar 5, 2021 by
lethal-guitar
Backends: DX9: add programmable rendering pipeline implementation
backend/binding
#3874
opened Mar 4, 2021 by
Demonese
Enhanced ImGuiListClipper for drag&drop operations
clipper
drag drop
#3841
opened Feb 25, 2021 by
GamingMinds-DanielC
Add an ability to update font atlas texture
backend/binding
font/text
#3761
opened Jan 26, 2021 by
thedmd
Correct the Makefiles so that
pkg-config and sdl-config are invoked only once
building
#3502
opened Oct 1, 2020 by
unix-junkie
Docking: Added DockingSplitterSize to ImGuiStyle Struct
docking
style
#3481
opened Sep 20, 2020 by
PossiblyAShrub
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