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August 2021
Created 299 commits in 9 repositories
Created 1 repository
Created a pull request in godotengine/godot that received 12 comments
Shortcut: Rename shortcut property to event
Having a property which has the same name as its class leads to confusing
situations (e.g. BaseButton has a shortcut property of type Shortcut
whic…
+66
−71
•
12
comments
Opened 24 other pull requests in 6 repositories
godotengine/godot
15
merged
2
closed
1
open
-
HTML5: Handle
GODOT_VERSION_STATUSenv var in@GODOT_VERSION@ - SCons: Fix potential error when pruning cache on CI
- String: Remove old NO_USE_STDLIB code path
- CI: Upgrade Emscripten to 2.0.27
- String: Fix default decimals truncation in num and num_real
- Android: Increase default armv7 NDK platform to 19
- Add partial support for Android scoped storage.
-
Style: Cleanup code using
text_editor/completion/use_single_quotes - Android: Use volk instead of NDK Vulkan headers
- Cherry-picks for the 3.x branch (future 3.4) - 15th batch
-
Resource: Remove unused
_use_builtin_script()virtual method - Particles: Work around race for CurveTexture background loading
- FileAccessWindows: Add missing share.h include
-
SCons: Fix info message when defining
GODOT_VERSION_STATUS -
Tests: Improve coverage for
File::get_csv_line() - Cherry-picks for the 3.x branch (future 3.4) - 14th batch
- Dependency editor: Edit message about move to trash
- Windows: Fix build with SCons 4.2.0
godotengine/build-containers
1
merged
1
closed
godotengine/godot-headers
1
open
godotengine/godot-mono-builds
1
merged
SteamDatabase/FileDetectionRuleSets
1
merged
godotengine/godot-build-scripts
1
merged
Reviewed 319 pull requests in 5 repositories
godotengine/godot
313 pull requests
- Fix VisualScriptEditor after namespaces
- C#: Fix bindings generator for Callable argument default value
- Check for more bugs in CI to reduce the amount of regressions
-
Improve documentation for
String.get_extension() - Fix tooltips don't appear for PopupMenus
- Fix compilation warnings in Shape2DSW/Shape3DSW
- Fix initialization of objects in VariantInternal
- Fixed popup_menu buttons getting activated on press instead of release
- Assign the min values in gltf accessors [3.x]
- Fix to parsing some Collada files with extra vertex semantics [3.x]
- Fix to parsing some Collada files with extra vertex semantics
- Add a comment at the top of generated shaders (3.x)
- [3.x] Include locked nodes on selection list
- Fix github actions cache server being down failing builds
- Fixes in Bullet body_test_motion
- [3.x] Add collision depth and safe/unsafe fraction to Bullet body_test_motion
- [3.x] Fix crash in body_test_motion when used with RigidBody3D in Bullet
- Added port type content filter on port dragging in visual shader
- [3.x] Improve the docs for the float type
- Improve the docs for the float type
- Namespaces instead of underscore prefix for binds, remove cruft
- Delegate handling and implementation of the restart functionality to the Godot host
- Hide TextFiles
-
Removed
RESTARTbuilt-in fromstartparticle shader function - Fix tonemap exposure not being taken into account by sharpening
- Some pull request reviews not shown.
godotengine/godot-docs
2 pull requests
SteamDatabase/FileDetectionRuleSets
2 pull requests
godotengine/godot-mono-builds
1 pull request
KOBUGE-Games/godot-logger
1 pull request
Created an issue in SteamDatabase/FileDetectionRuleSets that received 27 comments
Many games after recent Godot changes
SteamDB link to the game From pastebin that @larsiusprime sent me, all these have wrongly been removed from matching Godot. They have a pattern tha…
27
comments