Highlights
Pinned
4,346 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
godotengine/godot-website
and 5 other
repositories
Contribution activity
August 2021
Created 137 commits in 19 repositories
Created 3 repositories
- Calinou/odamex C++
- Calinou/godot-mono-builds Python
- Calinou/docs-4 JavaScript
Created a pull request in godotengine/godot that received 19 comments
Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are …
+378
−414
•
19
comments
Opened 71 other pull requests in 12 repositories
godotengine/godot
27
open
26
merged
- Allow using WOFF fonts in DynamicFont
- Use a Big Sur-style macOS icon for the Godot editor
-
Fix ConstIterator to allow
forrange loops on Packed*Array - Use a PackedStringArray for the "open in new inspector" editor setting
- Rename polygon editor settings for better display in the Editor Settings
- Document that RigidBody angular velocity is in degrees per second
- Document ENetConnection compression must match between client and server
- Document that ENet compression mode must match between client and server
-
Remove deprecation warning for
BaseButton.enabled_focus_mode - Define a default minimum window size to workaround rendering issues (3.x)
- Improve the editor window title for better usability (3.x)
-
Document
Image.generate_mipmaps()always running on the main thread - Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
-
Improve documentation for
String.get_extension() - Improve shader editor templates to be more descriptive
-
Add
disable_alpharender mode to shaders (3.x) - Fix tonemap exposure not being taken into account by sharpening
- Add an option to preview the 3D scene as a background to the 2D editor
- Fix missing and incorrectly named visual shader texture uniform icons
- Port visual shader node icons from Godot 2.1.x (3.x)
- Add editor icons for VisualScript and VisualShader expression resources (3.x)
- Add comments at the top of each built-in shader to ease debugging
- Add an option to preview the 3D scene as a background to the 2D editor
- Add a comment at the top of generated shaders (3.x)
- Improve the appearance of Deep Parallax in SpatialMaterial
- Some pull requests not shown.
godotengine/godot-docs
4
merged
1
open
- Document nested ternary-if usage example in GDScript basics
- Update Bug triage guidelines for newly added labels
- Document generating and using a custom Android source ZIP
- Document the permission requirement on Android on network tutorials
- Don't disable WebP when compiling small binaries in Optimizing for size
flathub/org.godotengine.Godot
2
merged
flathub/org.godotengine.godot.BaseApp
2
merged
godotengine/godot-cpp
2
open
godotengine/godot-demo-projects
1
merged
godotengine/godot-website
1
merged
godotengine/doc-status
1
merged
Zylann/godot_heightmap_plugin
1
merged
odamex/odamex
1
merged
godotengine/godot-mono-builds
1
merged
github/docs
1
merged
Reviewed 52 pull requests in 9 repositories
godotengine/godot
25 pull requests
- [3.x] Window transparency support on Android
- Fix one-way collision in Tilemap
- Fix quick open script results
- Restore syntax highlighting
- Add Node processing and physics processing cumulative (as opposed to delta) time
- Fix camera override not working
- Fix line_separation working incorrectly in find_click of RichTextLabel
-
Fix
line_separationworking incorrectly inRichTextLabel - Improve shader editor templates to be more descriptive
- Add volume L/R controls to AudioStreamPlayer (master)
- Add a Viewport property to use full floating-point precision in HDR (3.x)
- AMD FidelityFX Super Resolution
- Document Android permission requirements for network access where needed
- Triple click in text editor now uses last mouse position for validity
- Docs: Add warnings about no SSL/(D)TLS revocation
- automatically detect openbsd as platform=linuxbsd
- [3.x] Add horizon specular occlusion
- Add horizon specular occlusion
-
Document workaround for non-visible
ColorPickerButtoncolor preview. - Added ability to override shortcut definitions for OSX (remove preprocessor defines)
- Improve user communications in the theme editor
- [3.x] Improve user communications in the theme editor
- Makes dictionary instead of string for visual shader version
- [Net] Implement RPC channels in MultiplayerAPI.
- [3.x] Gltf2 Importer now takes '-loop' argument in animation names, but removes it from the final animation name
godotengine/godot-docs
15 pull requests
- Tweak the Submitting to the Asset Library article
- Small navigation page fix (3.4)
- Use oxford commas consistently in About the Asset Library
- Make pragma once sub-header clearer in C++ usage guidelines
- Remove code block indentation in Editor icons
- Fix sub resource ID formatting in Object Class
- Document generating and using a custom Android source ZIP
- Fix example in Optimization Using Servers tutorial
-
Update
--no-windowoption description in Command line tutorial - Portals - update docs for 3.4 beta 3
- Update the pixel snap project setting name in Using tileMaps
- Adds Timer Autostart step in Signals tutorial
- Hide "Edit on GitHub" link on the class reference TOC page
- Update Sphinx to 4.0.2 to match RTD
- GDScript style guide: tint borders of good/bad code examples
godotengine/awesome-godot
3 pull requests
Calinou/scoop-games
3 pull requests
godotengine/godot-cpp
2 pull requests
godotengine/godot-website
1 pull request
flathub/net.redeclipse.RedEclipse
1 pull request
flathub/io.github.RodZill4.Material-Maker
1 pull request
freedoom/freedoom
1 pull request
Created an issue in godotengine/godot-proposals that received 4 comments
Compute and store light direction information when baking lightmaps
See also #2354.
Describe the project you are working on
The Godot editor
4
comments
Opened 17 other issues in 8 repositories
godotengine/godot-proposals
7
open
- Integrate AMD FidelityFX Single Pass Downsampler in the Vulkan renderer
-
Detect cases where
load()is used in a suboptimal manner and print a warning -
Provide official translations for
RTR()(runtime translated) strings - Send QoS hints in ENet to decrease latency on congested connections
- Add a method to get the URL's query parameters and/or fragment in HTML5
- Add a keyboard shortcut to perform frame-by-frame stepping when running a project from the editor
- Add a built-in video + audio recording tool for creating game trailers and troubleshooting
godotengine/godot
3
open
1
closed
- GDScript 2.0: Crash when writing a dictionary with Lua-style syntax and consecutive commas
-
Input action error suggestions are only printed when using
event.is_action_pressed(), notInput.is_action_pressed() - [TRACKER] Command line-related issues
- GPUParticles interpolation does not affect property curves such as scale, color and rotation
OpenImageDenoise/oidn
1
open
ezQuake/ezquake-source
1
open
EricEzaM/godot-github-overview
1
closed
YukkiTimmy/Tilemap2Tileset
1
closed
minetest/irrlicht
1
closed
3
contributions
in private repositories
Aug 23
