Popular repositories
645 contributions in the last year
Less
More
Contribution activity
August 2021
Created 42 commits in 2 repositories
Created 1 repository
Created a pull request in godotengine/godot that received 21 comments
Added editor dialog for easily creating shaders.
Added a dialog similar to GDScript but for the shaders instead.
Language options is to select between Shader and VisualShader.
Mode options are Sp…
+911
−10
•
21
comments
Opened 35 other pull requests in 2 repositories
godotengine/godot
3
open
28
merged
3
closed
- Fix incorrect checking of uniform set to prevent error spam (2)
-
Removed
RESTARTbuilt-in fromstartparticle shader function - Fix incorrect double types passing to particles shader pipeline
-
Perform linear color conversion option on
ColorConstantnode in visual shader's -
Fix incorrect inheritance of
VisualShaderNodeParticleAccelerator - Makes a clear error message if shader compilation failed
- Added missed limiters for Visual Shader node enums
-
Fix incorrect completion popup size of
CodeEdit - Fix incorrect word block colors in the inspector tooltip
- [3.x] Fix shader crash when using local var with the same name as varying
- Fix shader crash when using local var with the same name as varying
-
Fix printing error about unsupported modifier on
TransformUniform - Fix internal shader error reporting
- Removes an internal error report if shader fails compile
-
Changed
TransformMultnode toTransformOpin visual shaders -
Better port handling connection for
GraphEdit -
Break futher shader compilation after missing
;aftershader_type - Allow using more assignment operators on matrixes in shaders
- Fix incorrect position of the created VisualShader nodes on zoomed graph
-
Fix shader crash when using varying array in
fragment->lightcontext - Fix incorrect border width of antialiased lines
- Added small offset to the content of nodes in VisualShader
- Fix some bugs in shader creation dialog (continue)
- Fix some bugs in shader creation dialog
-
Fix GDScript analyzer bug which manifest in
is_type_compatiblefunction - Some pull requests not shown.
godotengine/godot-website
1
merged
Reviewed 15 pull requests in 1 repository
godotengine/godot
15 pull requests
- Improve shader editor templates to be more descriptive
- Added port type content filter on port dragging in visual shader
- Fixed node not renaming when clicking elsewhere on the scene tree
- Reimplement ColorPicker presets
- AMD FidelityFX Super Resolution
-
Fix incorrect completion popup size of
CodeEdit -
Fix printing error about unsupported modifier on
TransformUniform - Fix internal shader error reporting
- Docs: Fix CI after #38992
- Fix some bugs in shader creation dialog (continue)
- Added editor dialog for easily creating shaders.
- Preserve original name in shader params cache
-
Fix a default shader specular render mode to
SCHLICK_GGX - Makes dictionary instead of string for visual shader version
- Fix crash on doc dragging in script list panel
Created an issue in godotengine/godot that received 8 comments
Zooming in the GDScript editor is very slow
Godot version 4cb406e System information Windows 10 Issue description It took almost 3 seconds to perform which is unacceptable (before was also sl…
8
comments
Opened 6 other issues in 2 repositories
godotengine/godot
3
closed
2
open
- Node's renaming does not applied when clicking outside of the context field of the Scene Tree
-
Startup error:
Condition "br != variant_size" is true. Returning: false -
Startup errors:
Condition "version_owner.get_rid_count() > 0" is true. - Lookup symbol does not work on built-in functions
-
Setting a
Visibleflag property ofConfirmationDialogto true, cause editor freezing