steamvr
Here are 195 public repositories matching this topic...
Brief explanation on how settings work
ALVR settings are defined by the server. The server defines all metadata (like position, min/max value, control type) and the dashboard generates the user interface accordingly. The "true" settings are only the advanced settings. Basic settings (represented by a placeholder on the server) are completely managed by the dashboard and they just modify other
-
Updated
Dec 28, 2021 - C#
-
Updated
Nov 30, 2021 - C++
Currently, most of the wiki pages are from before the UI's were created, would be great to be able to add documentation with screenshots of the UI from the steam release.
-
Updated
Nov 30, 2021 - C#
hi... this would be very very useful and easy and practical and cheap...
everybody has some form of freehands headset with a "call answer" button...

-
Updated
Aug 18, 2017 - C++
-
Updated
Feb 19, 2018 - C#
-
Updated
Apr 4, 2020 - C++
-
Updated
Dec 27, 2021 - C++
-
Updated
Aug 23, 2020 - C++
-
Updated
Dec 29, 2021 - Dart
-
Updated
Apr 23, 2020 - C#
-
Updated
Aug 24, 2020 - Python
-
Updated
May 30, 2021 - C++
-
Updated
Jul 18, 2017 - C#
-
Updated
Oct 6, 2017 - C#
-
Updated
Jul 10, 2017 - C#
-
Updated
Jul 26, 2018 - C#
Improve this page
Add a description, image, and links to the steamvr topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the steamvr topic, visit your repo's landing page and select "manage topics."
The ability to move around by rolling a hamster ball
Like this: https://gfycat.com/OpulentExhaustedGoldenretriever
I'll try and contact the author on reddit: https://www.reddit.com/user/Reil