multiplayer
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Operating System
Windows 10, 64-bit
OpenRCT2 build
OpenRCT2, v0.3.4.1 (9511104 on develop) provided by GitHub
Describe the issue
In the Scenario Editor, the chat toolbar button is present even though it is not a multiplayer session. Furthermore, the zoom toolbar buttons are present even if unchecked in the options.
 outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete() method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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Aug 23, 2021 - Pascal
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Aug 26, 2021 - Java
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May 4, 2021 - JavaScript
Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.
, because labels are clipped.
To reproduce
Expected behaviour
The window should automatically fit the text
Version
1.5.8
**Additi
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Aug 18, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Aug 24, 2021 - C++
This is a feature proposal issue
It would be nice to be able to bind Quilkin's sender socket to a given address and port pair. When Quilkin proxies the packets to an upstream host server, it chooses a random socket to use. This feature would remove the randomness and allow us to control which address and port pair to use.
Why do we need this?
- The first reason behind this feature request
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May 20, 2021 - C++
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Jul 15, 2021 - C#
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Aug 25, 2021 - C#
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look