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babylon
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chrisfromwork
commented
Feb 8, 2021
Right now NativeInput pointer values are passed around as uint32_t values. This doesn't support negative values when dragging a mouse cursor out of the input region/core window.
Build React Native applications with the power of Babylon Native
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Jun 19, 2021 - C++
Strip block comments or line comments from JavaScript code.
nodejs
javascript
babel
node
parse
string
code
babylon
comments
strip
remove
jonschlinkert
strip-comments
code-comments
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Apr 16, 2021 - JavaScript
Fuzz testing JavaScript parsers and suchlike programs.
javascript
parse
ecmascript
babylon
esprima
fuzz-testing
escodegen
acorn
shift-codegen
espree
shift-parser
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Updated
Apr 26, 2021 - JavaScript
Multiplayer BabylonJS game with Server and Client-Side physics engine synchronization
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Updated
May 28, 2021 - TypeScript
javascript
coffeescript
parser
parse
generator
babylon
cst
alt-js
strudel
ast-transformations
const
tacoscript-ast
cst-elements
whitespace
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Updated
Feb 7, 2020 - JavaScript
The simplest tool to parse/transform/generate code on ast
babel
mustache
ast
babylon
esprima
jscodeshift
recast
acorn
htmlparser
ast-types
babel-generator
babel-parser
babel-traverse
babel-types
astquery
easyast
asttool
simpleast
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Updated
Jan 24, 2021 - JavaScript
[WIP] The missing Atom autocompletion support for modern javascript
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Updated
May 9, 2017 - JavaScript
My personal goldendict-dictionaries collection
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Updated
Mar 22, 2020
3D Tetris created with Babylon.js
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Updated
Sep 8, 2020 - TypeScript
Electron gun and microscope 3d simulation written on top of Babylon.js
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Updated
Oct 13, 2019 - JavaScript
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.