-
Updated
Apr 16, 2018 - JavaScript
ar
Here are 593 public repositories matching this topic...
-
Updated
Jul 24, 2021 - JavaScript
-
Updated
Jun 17, 2021 - Swift
-
Updated
Aug 6, 2021 - Swift
-
Updated
Jun 4, 2021 - JavaScript
-
Updated
Jun 27, 2021 - C#
-
Updated
Aug 4, 2021 - Kotlin
-
Updated
Oct 1, 2020 - Java
-
Updated
May 8, 2019
-
Updated
Oct 30, 2019 - JavaScript
-
Updated
May 15, 2021 - Swift
-
Updated
Oct 18, 2020 - JavaScript
engine-openvr-scene has the beginnings of a teleportation-style locomotion system. A long time ago, Valve and others discovered that fading to black before the teleport event minimizes locomotion-induced sickness. This will need to be integrated into the renderer as configurable post pass.
-
Updated
Aug 7, 2021 - C
XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
The hand tracking implementation of XRTK already calculates curl strength for each finger and hand. Those values are not used for visualization yet though.
It would be nice to give the user a visual cue when grabbing stuff and curling fingers.
Relevant classes:
`HandJointVisualizer
-
Updated
May 2, 2019 - JavaScript
-
Updated
Oct 30, 2017 - Objective-C++
-
Updated
Jul 20, 2021
-
Updated
Apr 2, 2021 - JavaScript
-
Updated
Apr 16, 2021 - JavaScript
Currently you have to open the browser with your keyboard even in VR. (ctrl - B)
Solution: Add "Web Browser" button to the man toolbar/menu.
Improve this page
Add a description, image, and links to the ar topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the ar topic, visit your repo's landing page and select "manage topics."
Ideally we will have a gltf for each device, but in the meantime we could use a generic VR input device like https://poly.google.com/view/cUT5C1Krx7g or https://poly.google.com/view/0n5B6e5lYZe