minecraft-server
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1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
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Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
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Depends on #66.
https://wiki.vg/Protocol#Update_Light
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Is your feature request related to a problem?
When deploying Minecraft servers at scale, you would want to automate as much as you can. What I would like to achieve is an immutable Docker image to deploy my Minecraft server. I would like to store Bukkit, Spigot, Paper, etc config inside the Docker image. However, it is not a good idea to store sensitive information like forwarding secret insi