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game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Describe the solution you'd like
A button that opens separate window with server's console.
Additional context
It was a really useful feature for server management. I believe it was just overlooked so this is just a reminder.
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What client do you play on?
enUS
Faction
- Alliance
- Horde
Content Phase:
- Generic
- 1-19
- 20-29
- 30-39
- 40-49
- 50-59
Current Behaviour
Original report: chromiecraft/chromiecraft#1666
Rock Worm (NPC 11788) - Level 41-42
Rock Borer (NPC 11787) - Level 40-41
Vile Larva (NPC 12218) - Level 44
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In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .
Before creating an issue, please ensure:
- This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for support) - This issue is reproducible without changes to the C++ code in this repository
Steps to reproduce (include any configuration/script required to reproduce)
- Ensure that your hitpoint
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Is your feature request related to a problem? Please describe.
A healthcheck POST to the REST endpoint with an empty body should return a 400 instead of a 200. The body must contain
{}for the healthcheck to be registered by the agones sidecar.Additional context
See googleforgames/agones#2132 (comment).