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Sep 9, 2021 - C++
CStateBurerAttackTele class uses CTelekinesis::get_objects_count method to iterate over all active objects. It's incorrect - this method does not return the total number of objects, but the number of objects in the TS_Keep and TS_Raise states. To get the total number of active objects we need to use CTelekinesis::get_objects_total_count.
So, we need to review every call of get_objects_count in
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This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
This involved a lot of messy removals of CPP (but some will remain for GHCJS frontend, at least until GHCJS is just a GHC target). In some places, comparisons with frontendName may be hardwired, as well, but the type-checker should point that out when frontendName it being removed (since the frontend is no longer known at compile time). Generally, it can be a bit tedious and error-prone, but s
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl