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Jul 21, 2021 - JavaScript
roguelike
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Jul 22, 2021 - Rust
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Replace allFontsScale in config file with an argument to the NotFullscreen constructor only. Deduce the scale otherwise, that is, in fullscreen mode.
The full screen resolution can probably be queried using some SDL function. There may be a single subtlety, namely some auto-scaling in high or low DPI mode or Retina displays in OSX. If there is a choice, the game should prefer to scale on it
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May 25, 2020 - C#
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Jan 12, 2020 - JavaScript
On reading a scroll of magic mapping, the player is guaranteed to know where all traps are. However, this is not recorded in the map cells' flags, and auto-pathing will select non-optimal routes biased towards where the player has walked (or seen monsters walk) before.
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Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.
Edit: let's make sure there is proper feedback on hits
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Apr 16, 2020 - GDScript
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What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide