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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
To make multi-chapter guide-type studies work a bit better when a chapter isn't an interactive exercise. Maybe at the end of the move list, probably fixed to the bottom (if there aren't enough moves to start scrolling)?
In "hide moves" mode it maybe should only show up after the last move. Not sure about "practice vs computer". Maybe only after a checkmate?
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Sep 19, 2021 - C#
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Use case: In https://www.reddit.com/r/Seattle/comments/nlprut/biking_hills_map/, it would've been nice to toss &layer=steep_streets in the URL.
Any other shortcuts missing and likely useful? Maybe info panels too -- &info=b47, with the value using https://github.com/a-b-street/abstreet/blob/9fc79b1089dbe8ff8a881325f9e3a4f4c30c1e8f/game/src/common/warp.rs#L165
Code pointers:
- `URLManage
Is your feature request related to a problem? Please describe.
I recently noticed a setting in the Interface menu to toggle the use of brand names for guns. This made me think about the removal of real world drug names in favor for tiny descriptions. See #45308
Describe the solution you'd like
Add an option to toggle between real world drug names, active ingredient, or as it is now with a
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Describe
Making good looking fonts has a few challenges:
- It's hard to get good detail at the small size that we need
- There are a lot of symbols required to cover
- With out knowing the script it's hard for artist to know if the results are readable
In order for us to create a good baseline we have settled on using UniFont as the basic fallback font for parts we have not had time to
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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