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Commits on Sep 28, 2021
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Extract queueing logic into shared functions (#22452)
As a follow up to #22445, this extracts the queueing logic that is shared between `dispatchSetState` and `dispatchReducerAction` into separate functions. It likely doesn't save any bytes since these will get inlined, anyway, but it does make the flow a bit easier to follow.
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[Fizz/Flight] Remove reentrancy hack (#22446)
* Remove reentrant check from Fizz/Flight * Make startFlowing explicit in Flight This is already an explicit call in Fizz. This moves flowing to be explicit. That way we can avoid calling it in start() for web streams and therefore avoid the reentrant call. * Add regression test This test doesn't actually error due to the streams polyfill not behaving like Chrome but rather according to spec. * Update the Web Streams polyfill Not that we need this but just in case there are differences that are fixed.
Commits on Sep 27, 2021
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Remove usereducer eager bailout (#22445)
* Fork dispatchAction for useState/useReducer * Remove eager bailout from forked dispatchReducerAction, update tests * Update eager reducer/state logic to handle state case only * sync reconciler fork * rename test * test cases from #15198 * comments on new test cases * comments on new test cases * test case from #21419 * minor tweak to test name to kick CI
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Make root.unmount() synchronous (#22444)
* Move flushSync warning to React DOM When you call in `flushSync` from an effect, React fires a warning. I've moved the implementation of this warning out of the reconciler and into React DOM. `flushSync` is a renderer API, not an isomorphic API, because it has behavior that was designed specifically for the constraints of React DOM. The equivalent API in a different renderer may not be the same. For example, React Native has a different threading model than the browser, so it might not make sense to expose a `flushSync` API to the JavaScript thread. * Make root.unmount() synchronous When you unmount a root, the internal state that React stores on the DOM node is immediately cleared. So, we should also synchronously delete the React tree. You should be able to create a new root using the same container.
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DevTools encoding supports multibyte characters (e.g. "
") (#22424)🟩 Changes our text encoding approach to properly support multibyte characters following this algorithm. Based on benchmarking, this new approach is roughly equivalent in terms of performance (sometimes slightly faster, sometimes slightly slower). I also considered using TextEncoder/TextDecoder for this, but it was much slower (~85%).
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Improve DEV errors if string coercion throws (Temporal.*, Symbol, etc…
….) (#22064) * Revise ESLint rules for string coercion Currently, react uses `'' + value` to coerce mixed values to strings. This code will throw for Temporal objects or symbols. To make string-coercion safer and to improve user-facing error messages, This commit adds a new ESLint rule called `safe-string-coercion`. This rule has two modes: a production mode and a non-production mode. * If the `isProductionUserAppCode` option is true, then `'' + value` coercions are allowed (because they're faster, although they may throw) and `String(value)` coercions are disallowed. Exception: when building error messages or running DEV-only code in prod files, `String()` should be used because it won't throw. * If the `isProductionUserAppCode` option is false, then `'' + value` coercions are disallowed (because they may throw, and in non-prod code it's not worth the risk) and `String(value)` are allowed. Production mode is used for all files which will be bundled with developers' userland apps. Non-prod mode is used for all other React code: tests, DEV blocks, devtools extension, etc. In production mode, in addiiton to flagging `String(value)` calls, the rule will also flag `'' + value` or `value + ''` coercions that may throw. The rule is smart enough to silence itself in the following "will never throw" cases: * When the coercion is wrapped in a `typeof` test that restricts to safe (non-symbol, non-object) types. Example: if (typeof value === 'string' || typeof value === 'number') { thisWontReport('' + value); } * When what's being coerced is a unary function result, because unary functions never return an object or a symbol. * When the coerced value is a commonly-used numeric identifier: `i`, `idx`, or `lineNumber`. * When the statement immeidately before the coercion is a DEV-only call to a function from shared/CheckStringCoercion.js. This call is a no-op in production, but in DEV it will show a console error explaining the problem, then will throw right after a long explanatory code comment so that debugger users will have an idea what's going on. The check function call must be in the following format: if (__DEV__) { checkXxxxxStringCoercion(value); }; Manually disabling the rule is usually not necessary because almost all prod use of the `'' + value` pattern falls into one of the categories above. But in the rare cases where the rule isn't smart enough to detect safe usage (e.g. when a coercion is inside a nested ternary operator), manually disabling the rule will be needed. The rule should also be manually disabled in prod error handling code where `String(value)` should be used for coercions, because it'd be bad to throw while building an error message or stack trace! The prod and non-prod modes have differentiated error messages to explain how to do a proper coercion in that mode. If a production check call is needed but is missing or incorrect (e.g. not in a DEV block or not immediately before the coercion), then a context-sensitive error message will be reported so that developers can figure out what's wrong and how to fix the problem. Because string coercions are now handled by the `safe-string-coercion` rule, the `no-primitive-constructor` rule no longer flags `String()` usage. It still flags `new String(value)` because that usage is almost always a bug. * Add DEV-only string coercion check functions This commit adds DEV-only functions to check whether coercing values to strings using the `'' + value` pattern will throw. If it will throw, these functions will: 1. Display a console error with a friendly error message describing the problem and the developer can fix it. 2. Perform the coercion, which will throw. Right before the line where the throwing happens, there's a long code comment that will help debugger users (or others looking at the exception call stack) figure out what happened and how to fix the problem. One of these check functions should be called before all string coercion of user-provided values, except when the the coercion is guaranteed not to throw, e.g. * if inside a typeof check like `if (typeof value === 'string')` * if coercing the result of a unary function like `+value` or `value++` * if coercing a variable named in a whitelist of numeric identifiers: `i`, `idx`, or `lineNumber`. The new `safe-string-coercion` internal ESLint rule enforces that these check functions are called when they are required. Only use these check functions in production code that will be bundled with user apps. For non-prod code (and for production error-handling code), use `String(value)` instead which may be a little slower but will never throw. * Add failing tests for string coercion Added failing tests to verify: * That input, select, and textarea elements with value and defaultValue set to Temporal-like objects which will throw when coerced to string using the `'' + value` pattern. * That text elements will throw for Temporal-like objects * That dangerouslySetInnerHTML will *not* throw for Temporal-like objects because this value is not cast to a string before passing to the DOM. * That keys that are Temporal-like objects will throw All tests above validate the friendly error messages thrown. * Use `String(value)` for coercion in non-prod files This commit switches non-production code from `'' + value` (which throws for Temporal objects and symbols) to instead use `String(value)` which won't throw for these or other future plus-phobic types. "Non-produciton code" includes anything not bundled into user apps: * Tests and test utilities. Note that I didn't change legacy React test fixtures because I assumed it was good for those files to act just like old React, including coercion behavior. * Build scripts * Dev tools package - In addition to switching to `String`, I also removed special-case code for coercing symbols which is now unnecessary. * Add DEV-only string coercion checks to prod files This commit adds DEV-only function calls to to check if string coercion using `'' + value` will throw, which it will if the value is a Temporal object or a symbol because those types can't be added with `+`. If it will throw, then in DEV these checks will show a console error to help the user undertsand what went wrong and how to fix the problem. After emitting the console error, the check functions will retry the coercion which will throw with a call stack that's easy (or at least easier!) to troubleshoot because the exception happens right after a long comment explaining the issue. So whether the user is in a debugger, looking at the browser console, or viewing the in-browser DEV call stack, it should be easy to understand and fix the problem. In most cases, the safe-string-coercion ESLint rule is smart enough to detect when a coercion is safe. But in rare cases (e.g. when a coercion is inside a ternary) this rule will have to be manually disabled. This commit also switches error-handling code to use `String(value)` for coercion, because it's bad to crash when you're trying to build an error message or a call stack! Because `String()` is usually disallowed by the `safe-string-coercion` ESLint rule in production code, the rule must be disabled when `String()` is used.
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[Fix] Errors should not "unsuspend" a transition (#22423)
If an error is thrown during a transition where we would have otherwise suspended without showing a fallback (i.e. during a refresh), we should still suspend. The current behavior is that the error will force the fallback to appear, even if it's completely unrelated to the component that errored, which breaks the contract of `startTransition`.
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Commits on Sep 24, 2021
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Hydration errors should force a client render (#22416)
* Refactor throwException control flow I'm about to add more branches to the Suspense-related logic in `throwException`, so before I do, I split some of the steps into separate functions so that later I can use them in multiple places. This commit does not change any program behavior, only the control flow surrounding existing code. * Hydration errors should force a client render If something errors during hydration, we should try rendering again without hydrating. We'll find the nearest Suspense boundary and force it to client render, discarding the server-rendered content.
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root.hydrate -> root.isDehydrated (#22420)
I think this naming is a bit clearer. It means the root is currently showing server rendered content that needs to be hydrated. A dehydrated root is conceptually the same as what we call dehydrated Suspense boundary, so this makes the naming of the root align with the naming of subtrees.
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Scheduling Profiler marks should include thrown Errors (#22417)
The scheduling profiler markComponentRenderStopped method is supposed to be called when rendering finishes or when a value is thrown (Suspense or Error). Previously we were calling this in a Suspense-only path of `throwException`. This PR updates the code to handle errors (or non-Thenables) thrown as well. It also moves the mark logic the work loop `handleError` method, with Suspense/Error agnostic cleanup.
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DevTools: Lazily parse indexed map sections (#22415)
Indexed maps divide nested source maps into sections, annotated with a line and column offset. Since these sections are JSON and can be quickly parsed, we can easily separate them without doing the heavier base64 and VLQ decoding process. This PR updates our sourcemap parsing code to defer parsing of an indexed map section until we actually need to retrieve mappings from it.
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[Fizz] Remove assignID mechanism (#22410)
* Remove pushEmpty This is only used to support the assignID mechanism. * Remove assignID mechanism This effectively isn't used anyway because we always insert a dummy tag into the fallback. * Emit the template tag with an ID directly in pending boundaries This ensures that assigning the ID is deterministic since it's done during writing. This also avoids emitting it for client rendered boundaries that start as client rendered since we never need to refer to them. * Move lazy ID initialization to the core implementation We never need an ID before we write a pending boundary. This also ensures that ID generation is deterministic by moving it to the write phase. * Simplify the inserted scripts We can assume that there are no text nodes before the template tag so this simplifies the script that finds the comment node. It should be the direct previous child.
Commits on Sep 23, 2021
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Never attach ping listeners in legacy Suspense (#22407)
I noticed a weird branch where we attach a ping listener even in legacy mode. It's weird because this shouldn't be necessary. Fallbacks always synchronously commit in legacy mode, so pings never happen. (A "ping" is when a suspended promise resolves before the fallback has committed.) It took me a moment to remember why this case exists, but it's related to React.lazy. There's a special case where we suspend while reconciling the children of a Suspense boundary's inner Offscreen wrapper fiber. This happens when a React.lazy component is a direct child of a Suspense boundary. Suspense boundaries are implemented as multiple fibers, but they are a single conceptual unit. The legacy mode behavior where we pretend the suspended fiber committed as `null` won't work, because in this case the "suspended" fiber is the inner Offscreen wrapper. Because the contents of the boundary haven't started rendering yet (i.e. nothing in the tree has partially rendered) we can switch to the regular, concurrent mode behavior: mark the boundary with ShouldCapture and enter the unwind phase. However, even though we're switching to the concurrent mode behavior, we don't need to attach a ping listener. So I refactored the logic so that it doesn't escape back into the regular path. It's not really a big deal that we attach an unncessary ping listener, since this case is so unusual. The motivation is not performance related — it's to make the logic clearer, because I'm about to add another case where we trigger a Suspense boundary without attaching a ping listener.
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DevTools: Hook names optimizations (#22403)
This commit dramatically improves the performance of the hook names feature by replacing the source-map-js integration with custom mapping code built on top of sourcemap-codec. Based on my own benchmarking, this makes parsing 3-4 times faster. (The bulk of these changes are in SourceMapConsumer.js.) While implementing this code, I also uncovered a problem with the way we were caching source-map metadata that was causing us to potential parse the same source-map multiple times. (I addressed this in a separate commit for easier reviewing. The bulk of these changes are in parseSourceAndMetadata.js.) Altogether these changes dramatically improve the performance of the hooks parsing code. One additional thing we could look into if the source-map download still remains a large bottleneck would be to stream it and decode the mappings array while it streams in rather than in one synchronous chunk after the full source-map has been downloaded.
Commits on Sep 22, 2021
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Update CodeSandbox to pull build artifacts from CI (#22400)
Instead of building them from source. The `download-experimental-build` script polls CI until the build has finished.
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Revert "[Old server renderer] Retry error on client (#22399)"
Going to revert this until we figure out error reporting. It looks like our downstream infra already supports some type of error recovery so we might not need it here.
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[Old server renderer] Retry error on client (#22399)
We're still in the process of migrating to the Fizz server renderer. In the meantime, this makes the error semantics on the old server renderer match the behavior of the new one: if an error is thrown, it triggers a Suspense fallback, just as if it suspended (this part was already implemented). Then the errored tree is retried on the client, where it may recover and finish successfully.
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Add back useMutableSource temporarily (#22396)
Recoil uses useMutableSource behind a flag. I thought this was fine because Recoil isn't used in any concurrent roots, so the behavior would be the same, but it turns out that it is used by concurrent roots in a few places. I'm not expecting it to be hard to migrate to useSyncExternalStore, but to de-risk the change I'm going to roll it out gradually with a flag. In the meantime, I've added back the useMutableSource API.
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Scrape warning messages in CI (#22393)
There's a downstream workflow that runs the `print-warnings` command. We can make it faster by scraping the warnings in CI and storing the result as a build artifact.
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Increase polling threshold for publish-prereleases (#22392)
The publish-preleases command prints the URL of the publish workflow so that you can visit the page and follow along. But it can take a few seconds before the workflow ID is available, after you create the pipeline. So the script polls the workflow endpoint until it's available. The current polling limit is too low so I increased it. I also updated the error message to provide more info.
Commits on Sep 21, 2021
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[Draft] don't patch console during first render (#22308)
Previously, DevTools always overrode the native console to dim or supress StrictMode double logging. It also overrode console.log (in addition to console.error and console.warn). However, this changes the location shown by the browser console, which causes a bad developer experience. There is currently a TC39 proposal that would allow us to extend console without breaking developer experience, but in the meantime this PR changes the StrictMode console override behavior so that we only patch the console during the StrictMode double render so that, during the first render, the location points to developer code rather than our DevTools console code.
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Delete all but one
build2reference (#22391)This removes all the remaining references to the `build2` directory except for the CI job that stores the artifacts. We'll keep the `build2` artifact until downstream scripts are migrated to `build`.
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[build2 -> build] Local scripts
Update all our local scripts to use `build` instead of `build2`. There are still downstream scripts that depend on `build2`, though, so we can't remove it yet.
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These were replaced by the `build_combined` job.