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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.
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JavaScript Request: Expose Texture methods getWidth(), getHeight(), getDepth(), getLevels(), etc.
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in
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Most items coming from questions on the community forum
- a proper multicategory bar example based on https://community.plotly.com/t/multicategory-axis-type-example/26392
- example of shape or annotation covering several subplots thanks to
xref='paper'. Also the shapes and annotations tutorial should link to each other. - orthographic projection example in 3d axes tutorial (or
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When visual users look at a map they can easily tell that the controls, attribution, and other (potentially custom) UI components that are placed on the map belong to it. AT users rely on HTML semantics, DOM structure, and ARIA to convey these things and their relationships.
Currently, the tabindex="0", aria-label="Map" and role="region" (which to
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fitDataset() expects a Dataset that produces elements of a certain shape, with matching batch sizes etc., and throws errors (from standardizeDataIteratorOutput()) when the conditions are not met. These errors should be tested.