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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
To make multi-chapter guide-type studies work a bit better when a chapter isn't an interactive exercise. Maybe at the end of the move list, probably fixed to the bottom (if there aren't enough moves to start scrolling)?
In "hide moves" mode it maybe should only show up after the last move. Not sure about "practice vs computer". Maybe only after a checkmate?
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I left 3 regexs that should be applied to the codebase in #15253. Regexs were written for visual studio and may need slight changes for non vs users.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Alt-tab on most platforms switches between windows. If you open the city picker UI, then alt tab to another window, the UI registers the tab key and opens up the search tool.
https://github.com/a-b-street/abstreet/blob/f17f4c27312c86ade9d99de5a8e66cc6f6d44db6/widgetry/src/runner.rs#L375
Can we skip most events if the window isn't the active focus?
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Describe the bug
XL flame-resistant socks do not fit on mutated feet because they lack the OVERSIZE flag in boots.json.
Steps To Reproduce
Make a player character, mutate hooves, and spawn in XL flame-resistant socks. You will not be able to put them on, which essentially renders the XL version useless and needlessly expensive.
Expected behavior
I would generally expect XL clothin
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@pionere appears to have made the Zhar quest work in multiplayer:
pionere/devilutionX@16a4ad8
It would be good to have this back ported so that can be one step closer to having support for all content in multiplayer.
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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