-
Updated
Oct 2, 2021 - TypeScript
game
Here are 42,594 public repositories matching this topic...
-
Updated
Oct 1, 2021 - Swift
-
Updated
Aug 24, 2021
-
Updated
Sep 11, 2021 - Jupyter Notebook
-
Updated
Oct 4, 2021 - Java
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
To make multi-chapter guide-type studies work a bit better when a chapter isn't an interactive exercise. Maybe at the end of the move list, probably fixed to the bottom (if there aren't enough moves to start scrolling)?
In "hide moves" mode it maybe should only show up after the last move. Not sure about "practice vs computer". Maybe only after a checkmate?
-
Updated
Oct 4, 2021 - C#
-
Updated
Oct 4, 2021 - C++
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
-
Updated
Feb 24, 2021 - ActionScript
-
Updated
Aug 10, 2021 - Rust
Alt-tab on most platforms switches between windows. If you open the city picker UI, then alt tab to another window, the UI registers the tab key and opens up the search tool.
https://github.com/a-b-street/abstreet/blob/f17f4c27312c86ade9d99de5a8e66cc6f6d44db6/widgetry/src/runner.rs#L375
Can we skip most events if the window isn't the active focus?
-
Updated
May 28, 2021 - Python
Describe the bug
The books "Black Dragons: Swamp Ruins" and "A Comprehensive Analysis on Black Dragons" can't be found in wizard towers, magic academies, magic shops, cabins, monster lairs or anywhere else you might think to look for high-tier magic loot. I've been trying to get a dragon run going for weeks and I've scoured dozens of these places with zero results, and after studying the file
-
Updated
Sep 29, 2021 - HTML
-
Updated
Sep 30, 2021 - C#
-
Updated
Oct 2, 2021 - Go
-
Updated
Oct 4, 2021 - Dart
@pionere appears to have made the Zhar quest work in multiplayer:
pionere/devilutionX@16a4ad8
It would be good to have this back ported so that can be one step closer to having support for all content in multiplayer.
-
Updated
Jan 27, 2020 - JavaScript
Improve this page
Add a description, image, and links to the game topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game topic, visit your repo's landing page and select "manage topics."
It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
Similar