-
Updated
Oct 9, 2021 - Rust
reimplementation
Here are 93 public repositories matching this topic...
-
Updated
Oct 9, 2021 - TypeScript
-
Updated
Oct 3, 2021 - C++
Car engine sound
Implement car engine sound.
Sound loading already works, use AudioManager.CreateAudioClipFromSfx() to load sounds.
When vehicle is created (eg. in Vehicle.Start()), load it's engine sound. Make sure to cache loaded sounds (eg. in a Dictionary), so we don't have to load them every time.
Each group of vehicles has different sound, so they need to be identified first.
We need to det
Implement pickups
Implement SCM parser
-
Updated
Aug 10, 2021 - JavaScript
-
Updated
Oct 3, 2021 - C++
-
Updated
Apr 18, 2019 - C++
-
Updated
Sep 26, 2021 - C++
-
Updated
Sep 17, 2021 - C++
-
Updated
Aug 31, 2021 - C++
-
Updated
Aug 9, 2021 - C#
Font kerning
Add kerning table in Rendering/Font.cpp
-
Updated
Jan 11, 2021 - Perl
-
Updated
Oct 9, 2021 - TypeScript
-
Updated
Mar 7, 2019 - TypeScript
-
Updated
Jan 5, 2020 - CSS
-
Updated
Jun 28, 2017 - C++
-
Updated
Jan 28, 2020 - JavaScript
-
Updated
Jun 22, 2021 - Python
-
Updated
Oct 8, 2021 - C
-
Updated
Sep 10, 2021 - C
-
Updated
Aug 27, 2021 - C++
-
Updated
Oct 26, 2020 - C
-
Updated
Aug 31, 2021 - Java
-
Updated
Jul 19, 2021 - Python
-
Updated
Mar 6, 2018 - CMake
The rmdp file archive loader has a lot of redundant building blocks for its methods. It would be nice to move this into separate methods to reduce the code and maintainability for it. The building blocks would be:
- Normalizing a path (Ideally the method from #15)
- Converting a path from a string to a list of crc32 hashes and one crc32 hash for the file.
- Retrieving the right folder entry
Path normalization
-
Updated
Jun 7, 2018 - C++
-
Updated
Dec 27, 2014 - C++
Improve this page
Add a description, image, and links to the reimplementation topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the reimplementation topic, visit your repo's landing page and select "manage topics."