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game
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
To make multi-chapter guide-type studies work a bit better when a chapter isn't an interactive exercise. Maybe at the end of the move list, probably fixed to the bottom (if there aren't enough moves to start scrolling)?
In "hide moves" mode it maybe should only show up after the last move. Not sure about "practice vs computer". Maybe only after a checkmate?
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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Feb 24, 2021 - ActionScript
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Describe the bug
A bone is currently 6 cm long. A bone flute, which is carved from a single bone, is 32 cm long.
Steps To Reproduce
- Spawn a bone.
- Look at its length in the inventory screen.
- Spawn a bone flute.
- Notice how it is 32 cm long.
Expected behavior
The bone flute should be roughly as long as the bone. Either the flute or the bone needs an adjustment. Probabl
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Currently to align the cursor when moving items, the mouse is shifted by haft the item size. This has a few issues and has to be reverted in some instances, leaving the code a bit fragile. It would be much better if we could make it work like the hardware cursor where instead the alignment is handled by the rendering and not by shifting the mouse position.
if (!IsHardwareCursor()) {-
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Jan 27, 2020 - JavaScript
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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