multiplayer
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Oct 12, 2021 - C++
Is there a way, built-in already, to take the initial game state and step through the log to receive a G object back at each step?
I see the ability to do this in debug, but how can we do this in the client regular user interface? The use case is, being able to rewind time to review previous moves, especially after loading the page mid-game.
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Oct 12, 2021 - C++
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Oct 12, 2021 - Go
Seeing this in ci, and when running make lint
"golangci-lint run ./examples/... && golangci-lint run --timeout 15m ./..."
WARN [runner] The linter 'golint' is deprecated (since v1.41.0) due to: The repository of the linter has been archived by the owner. Replaced by revive.
WARN [runner] The linter 'scopelint' is deprecated (since v1.39.0) due to: The repository of the linter has be
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Oct 10, 2021 - C++
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Oct 12, 2021 - TypeScript
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Oct 12, 2021 - Go
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Oct 7, 2021 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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Oct 10, 2021 - C++
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Aug 24, 2021 - C#
Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete() method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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Oct 7, 2021 - Pascal
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Oct 12, 2021 - Java
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May 4, 2021 - JavaScript
Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.

To Reproduce
- Set any of the objects I mentioned above to breakable="false"
Expected behavior
- Objects become unbreakable and do not fall apart after a heavy weight passes on them
Screenshots
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Sep 23, 2021 - C++
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Oct 9, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
Currently if you use a docker hostname in the configuration you'll get an error about a invalid IP address, but there are times where you need to get IP from the hostname. When I was trying to make a docker-compose version of the iperf3 for #410, docker compose gives services hostnames for service discovery, but these are not picked up by std's implementation of ToSocketAddrs or dns-lookup
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Oct 12, 2021 - C++
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Oct 12, 2021 - C#
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May 20, 2021 - C++
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: