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README.md

LM Engine

Made with EnTT and Bullet Physics.

Currently builds on Linux and Windows.

Modules

lmpl

Platform/windowing system abstraction library.

lmgl

Graphics Library implemented with Vulkan.

lmlib

C++ utility library.

lmtk

GUI app toolkit built on top of lmpl and lmgl.

lmng

Core game logic and simulation library.

lmeditor

Game asset creation application.

lmhuv

Presentation layer library. Separates core game logic from graphics/sound.

sample

Example 3D game made with the engine.

Requirements

  • Python 3
  • The Conan package manager
    • You may need to run conan profile update settings.compiler.libcxx=libstdc++11 default to set the standard library Conan uses by default.
  • CMake
  • Vulkan graphics drivers
  • Linux
    • Redhat/Fedora
      • libwayland-dev
      • libx11-xcb-dev
      • libxcb-randr0-dev
      • libxcb-util0-dev
      • pkg-config
      • libgtkmm-3.0-dev
      • vulkan-validation-layers

Setup

On the command line, in the repository root directory, run:

  • python init.py
  • conan config install conan/config/common
    • This may override your Conan config. If you need to keep your config, set the environment variable CONAN_USER_HOME to a directory of your choice while running these commands.
  • mkdir build && conan install . -if build --build missing

You may now run a regular CMake config/build in the build directory. See documentation of CMake and Conan for using different configurations/settings.

Running the Editor

Run the Editor executable in the build directory with the --project-dir argument set to the sample project directory eg. ./Editor --project-dir ../sample.

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"The Vim of game engines"

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