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  1. 一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

    C# 748 230

  2. 游戏、Unity技术项目引用目录

    133 35

  3. ET-EGP Public

    Forked from egametang/ET

    Unity3D Client And C# Server Framework

    C# 3

9 contributions in the last year

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April 2022

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