A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
game
gamedev
game-engine
unity
architecture
game-development
unity3d
mmo
mmorpg
game-server
gameserver
server-architecture
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Updated
Jul 14, 2021 - C++
if user visits location that does not exists he sees message that can be closed or timed out in 10 seconds that leaves user on what looks like loading state.
https://user-images.githubusercontent.com/273573/139044143-058f1738-b739-406d-a8b4-f17e253bf4f1.mp4
this message flashes on timeout or manual close
![image](https://user-images.githubusercontent.com/273573/139044865-90020909-9ae6-41ef-