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heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
lila
niklasf
niklasf commented Oct 31, 2021

Frequently when analysing a game, I want to see the personal opening explorer of the players (not just myself, or my recent selections). Add a way to select this more quickly than typing the name.

Relevant file https://github.com/ornicar/lila/blob/master/ui/analyse/src/explorer/explorerConfig.ts, as well as others in the same directory.

Could be an addition to playerModal. Could also imagi

brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
I-am-Erk
I-am-Erk commented Oct 28, 2021

Is your feature request related to a problem? Please describe.

Armours in game currently go on a number of layers, often with inconsistent choices. This can lead to balance issues when players are able to combine things in strange ways, and makes it harder to standardize how we work on nesting armour layers.

Describe the solution you'd like

We can work out what layers stuff belongs on fir

devilutionX

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