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Nov 28, 2021 - Rust
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reimplementation
Here are 96 public repositories matching this topic...
A Flash Player emulator written in Rust
Winamp 2 reimplemented for the browser
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Updated
Nov 21, 2021 - TypeScript
JoeJenningsDMC
opened
Mar 29, 2019
2
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
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Oct 14, 2021 - C++
3
in0finite
opened
Oct 24, 2021
Butterchurn is a WebGL implementation of the Milkdrop Visualizer
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Aug 10, 2021 - JavaScript
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
game
rpg
c-plus-plus
wiki
reverse-engineering
derivative
aurora
reimplementation
the-witcher
republic
knight
bioware
neverwinter-nights
dragon-age
knights-of-the-old-republic
kotor
nwn
nwn2
jade-empire
roleplaying-game
xoreos
kotor2
game-target
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Nov 13, 2021 - C++
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
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Apr 18, 2019 - C++
Reimplementation of Grand Theft Auto 1 [GTA1]
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Nov 27, 2021 - C++
Engine re-implementation and data interchange for games by Retro Studios | Mirror
game
editor
windows
macos
linux
c-plus-plus
visual-studio
nintendo
opengl
metal
xcode
runtime
blender
vulkan
extract
reimplementation
metroid-prime
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Nov 25, 2021 - C++
A re-implementation of the RenderWare Graphics engine
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Updated
Nov 26, 2021 - C++
android
game
windows
macos
linux
multi-platform
opengl
csharp
game-2d
reimplementation
jazz-jackrabbit
2d-game
2d
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Updated
Aug 9, 2021 - C#
Open
Font kerning
metalvoidzz
commented
Jul 2, 2019
Add kerning table in Rendering/Font.cpp
A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React
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Nov 25, 2021 - TypeScript
Efficient and clean PyTorch reimplementation of "End-to-end Neural Coreference Resolution" (Lee et al., EMNLP 2017).
python
nlp
machine-learning
perl
conll
pytorch
reimplementation
arxiv
glove
ontonotes
coreference-resolution
char-cnn
coref
turian
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Jan 11, 2021 - Perl
DarkFO, a post-nuclear RPG remake (of Fallout 2)
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Mar 7, 2019 - TypeScript
Windows 98 React Component Library
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Jan 5, 2020 - CSS
Pytorch reimplementation for "Gradient Surgery for Multi-Task Learning"
reinforcement-learning
deep-learning
deep-reinforcement-learning
pytorch
mnist
rl
reimplementation
multi-task-learning
cifar-100
multi-task-reinforcement-learning
multi-task-rl
pytorch-pcgrad
gradient-surgery
mulit-mnist
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Jun 22, 2021 - Python
Cross-platform (Win, Mac, Linux) desktop version of Winamp 2.9 reimplementation
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Jan 28, 2020 - JavaScript
Reconstructing Cave Story with SDL 2.0 and C++14
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Jun 28, 2017 - C++
Classic ZX Spectrum game "The Great Escape" rewritten in portable C
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Updated
Nov 17, 2021 - C
Death Rally engine reimplementation
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Updated
Sep 10, 2021 - C
[Paused - Far from done] Reimplementation of Vanilla features in Minestom
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Updated
Aug 31, 2021 - Java
Re-implementation of Age of Empires and the Rise of Rome expansion
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Updated
Aug 27, 2021 - C++
A much faster popen() and system() implementation for Linux
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Updated
Oct 26, 2020 - C
SEER, reimplemented in python 🐍 🔮
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Jul 19, 2021 - Python
Nostritius
commented
Jul 15, 2021
The rmdp file archive loader has a lot of redundant building blocks for its methods. It would be nice to move this into separate methods to reduce the code and maintainability for it. The building blocks would be:
- Normalizing a path (Ideally the method from #15)
- Converting a path from a string to a list of crc32 hashes and one crc32 hash for the file.
- Retrieving the right folder entry
Open
Path normalization
Open-source, cross-platform reimplementation of the Halo Custom Edition engine.
c-plus-plus
networking
cross-platform
game-engine
reverse-engineering
foss
halo
game-logic
graphics-programming
reimplementation
enhancement
preservation
halo-ce
blam
blam-engine
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Mar 6, 2018 - CMake
Reimplementation of Steins;Gate visual novel
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Jun 7, 2018 - C++
Libre reimplementation of Jungle and Desert Strike games
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Dec 27, 2014 - C++
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