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engine
Here are 2,139 public repositories matching this topic...
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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
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The fix for #3307 was done for GitRepository only. This bug tracks the rest of the repositories.
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System Information
- Ogre Version: e80555d6a06dbcad192286818113ad69618b04a1
- Operating System / Platform: andr
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Is your feature request related to a problem? Please describe.
Killing one script at a time is a complete and absolute pain when doing testing. Especially if the code is already in disarray and generating a plethora of identical scripts.
Describe the solution you'd like
Please add support for killing a range or sequence
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May 29, 2021 - C
RulesEngine has many amazing features but lacks detailed documentation on those.
- Json based rules defination
- Multiple input support
- Dynamic object input support
- C# Expression support
- Extending expression via custom class/type injection
- Scoped parameters
- Post rule execution actions
Please comment on which feature you feel needs more/improved documentation.
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: