Webbing the metaverse. Hiring: https://webaverse.com/hiring
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14,263 contributions in the last year
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Contribution activity
November 2021
Created 496 commits in 24 repositories
Created 1 repository
- avaer/kalidokit JavaScript
Created a pull request in yeemachine/kalidokit that received 6 comments
Fix brow LM indices left/right
I don't know if this is 100% correct, but it seems the brow landmark point indices are mirrored, or at least do not match the pupil side, which mes…
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−2
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6
comments
Opened 33 other pull requests in 4 repositories
webaverse/app
26
merged
1
open
- Player physics 4
- Player physics 3
- Player physics 2
- Player physics first pass
- Kalidokit interface [WIP]
- Previews V2
- Text support
- Remove tests
- Multiplayer avatar interpolation
- Avatar state sync
- Y.js apps array
- Initialize serverside multiplayer room
- App scene management
- Add players prefix tracking
- Clean up app binding flow
- Remove originalJson tracking
- App: add test multiplayer room
- Clean up tick flow
- World bind/sync
- Remove rig manager
- Remove old custom scene priority hook
- Avatar first class citizens
- Unify world + player y.js state
- Move chat system to actions
- Player position source of truth
- Some pull requests not shown.
webaverse/metaversefile
4
merged
yeemachine/kalidokit
1
closed
webaverse/wsrtc
1
merged
Reviewed 47 pull requests in 18 repositories
webaverse/app
27 pull requests
- Test cases check + discord bot
- damage fragment shader updated
- update metaverse modules with logdepbuf
- Avatar fix for new vrm model
- Highlights Material LogDepthBuff FIX : clean up the shaders, and fix issue with z-fighting on all highlight materials
- Renderer Stats
- Loot - Helmet wear fixed
- Camera pressure issue
- Webhook URL added
- Test Cases Logs - with Discord Bot Integration
- update shaders.js with logdepbuf
- Render pass resize
- Enable log depth buffer flag in renderer
- Discord integration a
- required scn for dom-physics-shape fix
- removed physicsObjects array from physics-manager.js
- Re-enable toes
- god rays example
- Fix for METAANI VRM
- ccd and character controller
- positionBuffer, indicesBuffer size * 2
- Wind parameters from .metaversefile
- Update scenes.json
- Update test.yml
- Adding Mocha Tests Action to test scenes and build instructions for CodePipeline
- Some pull request reviews not shown.
webaverse/metaversefile
3 pull requests
webaverse/api-backend
2 pull requests
webaverse/arrow-loader
1 pull request
webaverse/sprite-avatar
1 pull request
webaverse/pixelsplosion
1 pull request
webaverse/skybox
1 pull request
avaer/shield
1 pull request
webaverse/atmospheric-sky
1 pull request
webaverse/skybox-anime
1 pull request
webaverse/street
1 pull request
webaverse/floating-island
1 pull request
webaverse/mirror
1 pull request
webaverse/stacks
1 pull request
webaverse/preview-backend
1 pull request
webaverse/webaverse.com
1 pull request
webaverse/app-wasm
1 pull request
webaverse/redis-server
1 pull request
Created an issue in webaverse/app that received 6 comments
App: shaders.js shaders not ported to log depth buffer
https://github.com/webaverse/app/blob/master/shaders.js needs to be ported to use log depth buf shader chunks. This is currently causing things lik…
6
comments
Opened 23 other issues in 1 repository
webaverse/app
14
open
9
closed
- App: ramp shader depth porting
- App: metaverse modules depth porting
- App: character intro shaders
- App: zone title card shader
- App: avatars wearing timing FOUC
- Site: fix low res texture
- Apps: arrow-loader depth is not correct
- App: internal shaders upgrade
- Apps: sprite-avatar is incorrectly depth-sorted
- Apps: bugfix pixelsplosion depth buffer
- App: wearing loot throws
- Animations: link gets item
- Previews: faster than realtime video
- App: classroom HTML page
- App: refresh y.js multiplayer state on FE
- App: remove bad test system
- App: camera pressure
- App: HTML planes punchthrough broken
- App: 404 in scene object causes infinite loop
- App: convert avatar url to y.js tracked
- App: convert emotes to actions
- App: gun grab move doesn't work
- App: use logarithmic depth buffer
