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amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Starbuck5
Starbuck5 commented Nov 6, 2021

Now that we have officially dropped support for these two things, there is obsolete python code in src_py and in tests (at least).

I was wondering if @rethanon, @bydariogamer, or @Grimmys wanted to do some code cleaning on this one. I think it would be up your collective wheelhouses. 😄

Breaking this into 4 distinct chunks for separate pull requests:

  • first half of the tests (
stride
ToolmakerSteve
ToolmakerSteve commented Nov 6, 2021

Release Type: GitHub

Version: master - 2bf586d6

Platform(s): Windows

Describe the bug
When newly created Space Escape solution opens in GameStudio, null reference occurs at SpaceEscape.Rendering.BendFogRenderFeature.

To Reproduce
Steps to reproduce the behavior:

  1. Build GitHub sources, master branch.
  2. Run Stride.GameStudio.
  3. New, pick Space Escape. (Window
Terasology
keturn
keturn commented Nov 11, 2021

I discovered that setting the Java option -XX:MaxDirectMemorySize is effective at limiting the game's seemingly limitless hunger for memory outside the Java heap. I don't know what heuristic it uses by default, but my processes were regularly multiple gigabytes larger than Xmx led me to believe they should be. (As measured by looking at the process in Linux and noting its Resident Set Size o

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