There are still many areas of C# that are missing. They are things that the big players like Microsoft and Unity can never offer. Lightweight libraries, niche libraries, and performance-specific libraries.
I continue to create a lot of C# libraries, mainly Unity and .NET Core. I'm trying to make a bigger impact by bridging both the server side(.NET Core) and the client side (Unity).
I continue to prove the power of C# through serializers and network libraries to make it the best language and the best environment.
6 sponsors are funding neuecc’s work.
Featured work
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neuecc/UniRx
Reactive Extensions for Unity
C# 5,833 -
neuecc/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
C# 3,951 -
Cysharp/MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
C# 2,722 -
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
C# 3,319 -
Cysharp/ZString
Zero Allocation StringBuilder for .NET Core and Unity.
C# 1,091 -
Cysharp/ConsoleAppFramework
Micro-framework for console applications to building CLI tools/Daemon/Batch for .NET Core, C#.
C# 807
Thanks for the sponsorship.