GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
Simple ray tracing project in C. Developed as a practical project for the Algorithms and Programming 1 course, FIUBA (Facultad de Ingenieria de la Universidad de Buenos Aires).