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Is your enhancement proposal related to a problem? Please describe.
access_addr always seems to be of size 4; that should be #defined.
crc_init always seem to be of size 3; that should be #defined.
https://github.com/zephyrproject-rtos/zephyr/pull/31009/files#r736229677
https://github.com/zephyrproject-rtos/zephyr/pull/31009/files#r736229386
Describe the solution you'd like
A
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Similar to LATSET_BY_OFFSET and COLLECT_LIST users may want to have a "bounded" COLLECT_LIST function that only collects the latest N elements instead of the (default) behavior of collecting the first N elements.
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Bad links in docs
links to missing page:
https://github.com/finos/perspective/blob/master/examples/simple/superstore-arrow.html
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The default google-maps-input.json could maybe include more displaying options, such as themes and zoom level for the static map. Though hacky, these few changes do the job for me:
GeopointSelect.js
var _googleMapsInput = require('config:@sanity/google-maps-input');
var _googleMapsInput2 = _interopRequireDefault(_googleMapsInput);
class GeopointSelect extends _react2.default.Compone
Hey everyone!
mapd-core-cpu is already available on conda-forge (https://anaconda.org/conda-forge/omniscidb-cpu)
now we should add some instructions on the documentation.
at this moment it is available for linux and osx.
some additional information about the configuration:
- for now, always install
omniscidb-cpuinside a conda environment (also it is a good practice), eg:
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Which part of the project should be enhanced?
The MediaController in both the public and private APIs
Describe the solution you'd like
When uploading media, the ID of the note the upload belongs to is transferred in a header.
Currently, the business logic uses await this.noteService.getNoteByIdOrAlias(noteId); to create a Note instance from that. We should implement a custom para
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Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in