sdl
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This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
both in LambdaHack and Allure. Currently the lines are divided by \n characters, but they are more readable presented as at
so this should be extended to each text in this file and its LambdaHack counterpart.
This is as easy issue as fixing typos, but improves
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In pygame 2.0, you can now put the arguments you would put into a pygame.Color object into any color field.
Despite this, I still see lots of code where people have a block at the top like:
Even though that is now completely unnecessary, because pygame has named colors built in easily pass-able to functions.
So I though