minecraft-server
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1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
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Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
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Builds generated by GitHub produce some warnings. these need to be fixed. Check the actions tab for output. Any xmldoc issues that nag about non-existant docs can be ignored for now.
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Is your feature request related to a problem?
Currently, Minecraft Slimes will, by default, only spawn below Y:40. If in a swamp biome, then they can spawn between Y:50-70. This can be fairly annoying, especially when trying to utilise spawners (via spawner related plugins) at a base that is built on the surface level.
Describe the solution you'd like.
Seeing as there is a `squid-spawn-