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game
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Note: In Chrome, the format and a date-picker are shown
- In Firefox, go to Tools --> Analysis Board
- Click the book in the lower left of the moves pane to show the opening database
- Click on the Lichess or Player tab
- Click on the gear to open the settings
- Scroll down
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There are many places where a bound_box is declared for flat rides, i.e. swinging_ship_bound_box, rct_crooked_house_bound_box, etc. To avoid code duplication, a BoundBoxXY structure should be declared with CoordsXY Offset and CoordsXY Length fields.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerThe Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
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Describe the bug
Cyclic dependencies in mutation definitions apparently are not checked for. In my example I had forgotten to update the "changes_to" field in a sequence of mutations resulting in a mutation which "changes into itself". This did not throw any errors upon loading the character (this definition was in a mod, in case that matters). Attempting to gain the mutation via debug menu
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
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Currently if a user's system language is set to fr_CA it will automatically match the fr translation after failing to locate a Canadian specific dialect. But for pt_PT it will fall back to en_US instead of matching pt_BR, which would be a better solution in most cases.
Since scanning for files isn't to portable and we already need a curated list, it might be good to change `HasTransla
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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