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openvr
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Currently, most of the wiki pages are from before the UI's were created, would be great to be able to add documentation with screenshots of the UI from the steam release.
engine-openvr-scene has the beginnings of a teleportation-style locomotion system. A long time ago, Valve and others discovered that fading to black before the teleport event minimizes locomotion-induced sickness. This will need to be integrated into the renderer as configurable post pass.
I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
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Describe the bug
When trying to walk, I will suddenly stop, as if I let go of the controller, but I have not. Happens at random intervals and happens no matter where my finger is on the pad.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
That I can walk in any direction as long as I want.