Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
Here are 15,002 public repositories matching this topic...
-
Updated
Dec 8, 2021 - Python
-
Updated
Dec 23, 2021 - C++
Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
-
Updated
Dec 24, 2021 - Java
-
Updated
Dec 22, 2021 - C++
-
Updated
Dec 24, 2021 - Java
-
Updated
Dec 23, 2021 - PHP
- The FAQ doesn't contain a resolution to my issue
Versions
- mineflayer: 3.11.0
- server: Unrelated
- node: 16.9.0
- typescript: 4.4.3
Detailed description of a problem
ContainerWindow methods, such as close() and withdraw() are not recognized by typescript for me, throwing the error below
https://i.i
-
Updated
Dec 23, 2021 - Java
-
Updated
Dec 16, 2021 - TypeScript
-
Updated
Aug 3, 2021 - Rust
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
-
Updated
Dec 23, 2021 - Java
Description
Firstly it's about the Velocity implementation:
If you check permission through Velocity's basic hasPermission method while the ServerConnectedEvent is running, the context does not appear to be correct.
Basically when you connect to the new server the context is still set to the old server. The problem is that I cannot use the ServerPostConnectEvent because there are certain pa
-
Updated
Dec 3, 2021 - JavaScript
-
Updated
Dec 25, 2021 - Java
-
Updated
Dec 23, 2021 - Scala
-
Updated
Dec 14, 2021 - Java
-
Updated
Dec 23, 2021 - Java
Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia
Is your feature request related to a problem?
Currently, Minecraft Slimes will, by default, only spawn below Y:40. If in a swamp biome, then they can spawn between Y:50-70. This can be fairly annoying, especially when trying to utilise spawners (via spawner related plugins) at a base that is built on the surface level.
Describe the solution you'd like.
Seeing as there is a `squid-spawn-